Understanding UX Research Methods:
- Philip Burgess
- Aug 14
- 4 min read
Updated: Aug 16
By Philip Burgess – UX Research Leader
What It Covers
For each key UX method below, you'll find:
Definition
Usage context (when to use)
Type (qualitative vs. quantitative)
Sample size guidance
Drawbacks & limitations
Alternatives or related techniques
1. Usability Testing
What it is: Observing users as they complete tasks to assess product intuitiveness. Springboard+14Looppanel+14HubSpot Blog+14Medium+5Maze+5Nielsen Norman Group+5Nielsen Norman Groupstudio.ey.com+15UX Planet+15Springboard+15HubSpot Blog+7User Interviews+7studio.ey.com+7
When to use: To validate design flows, uncover usability issues, and iterate early and often.
Type: Qualitative (observational)
Sample size: 5–10 users per iteration; cumulatively 50–100 across a project for broader issues. Wikipedia
Drawbacks: Small sample may not catch all issues; costly to scale.
Alternatives: Remote unmoderated tests, guerrilla testing for quick feedback.
2. Interviews
What it is: One-on-one conversations exploring user motivations, needs, and experiences (attitudinal). studio.ey.com+5Nielsen Norman Group+5Nielsen Norman Group+5Wikipedia+14Wikipedia+14Looppanel+14
When to use: Early in design to explore user context, behaviors, and needs.
Type: Qualitative
Sample size: 5–20, until thematic saturation. User InterviewsLooppanel
Drawbacks: Time-intensive, subject to interviewer bias, less generalizable.
Alternatives: Diary studies for longitudinal depth; surveys for broader reach.
3. Surveys (including NPS)
What it is: Structured questionnaires for measuring attitudes, preferences, or satisfaction. SlideTeam+14Maze+14User Interviews+14Wikipedia
When to use: When you need scalable, quantitative feedback across large audiences.
Type: Quantitative
Sample size: Depends on population; use statistical formulas considering margin of error. HubSpot Blog
Drawbacks: Lacks depth; “what” without “why.”
Alternatives: Follow-up interviews; in-app feedback tools.
4. Card Sorting & Tree Testing
What it is: Users organize content (card sorting) or test navigation structures (tree testing) to inform IA. User Interviews
When to use: Early or mid-stage for structuring content intuitively.
Type: Qualitative with quantitative traces (frequencies of patterns)
Sample size: Often 15–30 participants.
Drawbacks: Can be artificial context; participants may overthink.
Alternatives: First-click testing; analytics behavior review.
5. Diary Studies
What it is: Participants log experiences over time via journals or apps. Wikipedia
When to use: To capture real-time behaviors or experiences over longer durations.
Type: Qualitative, sometimes mixed
Sample size: Small to medium (depending on analytical method) UX Planet+11Wikipedia+11UXTweak+11HubSpot Blog+14Reddit+14UX Planet+14Investopedia+7User Interviews+7Maze+7
Drawbacks: High participant burden, variable compliance, recall biases.
Alternatives: Ethnographic field studies; experience sampling methods (ESM).
6. Field Studies / Contextual Inquiry
What it is: Observing users in their natural environment to understand real behaviors. Springboard+8studio.ey.com+8Wikipedia+8Wikipedia+1
When to use: To uncover latent needs, context, or workarounds.
Type: Qualitative
Sample size: Typically 5–10 for rich insight.
Drawbacks: Time-consuming, logistically complex, less scalable.
Alternatives: Remote diary studies; hybrid remote observational methods.
7. A/B Testing
What it is: Comparing two versions of a design to see which performs better on key metrics. MazeMedium
When to use: For optimizing concrete UI elements or flows.
Type: Quantitative
Sample size: Depends on statistical significance; often hundreds to thousands of users.
Drawbacks: Narrow focus, technical complexity, requires baseline traffic.
Alternatives: Prototype testing; multivariate tests.
8. Analytics & Clickstream Analysis
What it is: Tracking user behavior data (e.g. click paths, bounce rates).
When to use: For understanding large-scale user behavior trends.
Type: Quantitative
Sample size: Dependent on product traffic volume.
Drawbacks: Tells “what,” not “why.”
Alternatives: Combine with session replay, heatmaps, qualitative insights.
9. Focus Groups
What it is: Group discussions moderated to generate ideas or opinions.
When to use: Idea generation or early concept validation.
Type: Qualitative
Sample size: Typically 6–8 users per session.
Drawbacks: Groupthink, dominant voices skew results, artificial setting.
Alternatives: One-on-one interviews; co-design workshops.
10. Eye Tracking
What it is: Using specialized tech to track gaze and visual attention.
When to use: To validate visual hierarchy, layout attention, design clarity.
Type: Quantitative (heatmaps, fixation metrics)
Sample size: Usually 20–30 for meaningful patterns.
Drawbacks: Expensive, specialized infrastructure, limited context of why attention occurs.
Alternatives: Heatmaps via analytics, clicktesting.
11. Longitudinal & Holistic Methods (e.g., Experience Sampling, DRM, UX Questionnaires)
What it is: Captures how experiences evolve over time or measures overall UX. Wikipedia
When to use: For deep, ongoing experience evaluation, especially over product lifecycles.
Type: Mixed
Sample size: Varies widely.
Drawbacks: Maintenance heavy, participant fatigue.
Alternatives: Periodic surveys; follow-up interviews.
Quantitative vs. Qualitative: Quick Summary
Qualitative: Provides depth, context, and “why.” Smaller samples. Examples: interviews, diary studies. LooppanelVerywell Mind
Quantitative: Provides breadth, scale, and “how many.” Larger samples. Examples: surveys, analytics. Looppanel+1
Mixed Methods: Combining both creates the most nuanced and actionable insights.
Sample Size & General Considerations
Qualitative: Use ¨saturation¨ as a guide—where no new themes emerge. User InterviewsLooppanel
Quantitative: Use population-proportion formulas or simple random sampling for robust results. Investopediastudio.ey.com
Sampling Strategy: Avoid convenience sampling when generalizing—while fast and easy, it introduces bias. Wikipedia+2Investopedia+2
When to Use Each Method
Research Goal | Best Methods |
Discover user needs or context | Interviews, Field Studies, Diary Studies |
Test usability or flows | Usability Testing, A/B Testing |
Understand content structure | Card Sorting, Tree Testing |
Scale user feedback | Surveys, Analytics |
Visual attention & layout performance | Eye Tracking |
Long-term experience and behavior changes | Diary Studies, Experience Sampling |
Broader insight plus validation | Mixed-methods strategy |
Final Thoughts
UX research isn’t one-size-fits-all. Choose a method—or mix methods—based on your stage in the design process, resources, and goals. Striking the right balance between rich insight and statistical confidence will strengthen your work and drive better design decisions.



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